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A voyage into the Metaverse

This survey will supplement HdK's exploration into the metaverse at the AMA annual conference in Birmingham on 14 July.

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* 1. What is your age?

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* 2. How many years have you worked in marketing in the arts, cultural or non-profit sectors?

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* 3. What kind of organisation do you work with? Select all relevant options.

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* 4. Who do you work for?

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* 5. How well do you understand the Metaverse? Select the most appropriate.

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* 6. "The Metaverse is an expansive network of persistent, real-time rendered 3D worlds and simulations that support continuity of identity, objects, history, payments, and entitlements, and can be experienced synchronously by an effectively unlimited number of users, each with an individual sense of presence." - Matthew Ball

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* 7. Which of the following do you see as being the biggest benefit of the Metaverse to the arts and cultural sector?

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* 8. What do you see as the largest limitations to your organisation or client(s)' use of the Metaverse? (select one answer)

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* 9. Which of the following would you consider prioritising with the organisation you work for or the client/s and brand/s you work with? (select one answer)

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* 10. What impact do you think the Metaverse will have on Arts Marketing in the future?

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* 11. If you can, write your own description of what you currently understand the Metaverse to be. Your answers will be added to others to create a word cloud.

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* 12. In your own words, how do you imagine the Metaverse will most impact marketing in the arts and cultural sector? Answers may be quoted in reports to reflect a range of responses.

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* 13. If you would like to be kept updated about this survey, related resources, discussions and presentations of the results, please provide your email address to join HdK's quarterly e-newsletter.

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* 14. Has this survey inspired you to learn more about the Metaverse's potential for arts marketing?

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* 15. Do you have any other comments about the Metaverse?

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