Development of a Serious Game Prototype to Aid Education of Smart Contract Policies |
Introduction
As a participant you are be required to play the DEAS - EHAB serious game before completing this questionnaire.
This research intends to broaden the impact of the serious game by including businesses/potential end users/ other participants in a Technology Acceptance Model (TAM) Study. A TAM study allows gauging the acceptance of a new technology based on user’s feedback. TAM’s are used to measure customers/users attitudes towards a new technology by measuring the ‘Perceived Usefulness’ and ‘Perceived Ease of Use’. This study will enable us to see the impact of the game outside of the EHAB group and intends to help others see the potential use of innovative technologies to communicate complex servitisation offers.